Cyber Safety in the News

A Chatbot-Free Childhood Will Be a Status Symbol

The Atlantic, August 7, 2026

There is the possibility that AI could become to childhood what ultra-processed food has become to our diets: a convenient, highly engineered substitute that can crowd out something children genuinely need. Young brains develop through repeated “serve-and-return” interactions with real people where children communicate, adults respond, misunderstandings happen, and relationships are repaired. New AI systems and AI-powered toys can increasingly imitate these interactions, but children may begin substituting AI conversations for the human connections that are essential to healthy development.

The biggest concern isn’t necessarily AI that malfunctions; it’s AI that works exactly as designed. Just as food companies learned to engineer products to maximize how much people want to eat, AI companies can design systems to maximize engagement. An AI companion can eliminate many of the frustrating parts of human interaction like waiting, misunderstanding, disagreeing, apologizing and working through conflict. Those imperfections are actually valuable for children because they help develop empathy, resilience, emotional regulation, frustration tolerance and the ability to navigate relationships. In the analogy, ultra-processed food removes the “fiber” from a natural diet, while engagement-focused AI could remove the productive “friction” from childhood.

The article ends with an important equity concern for parents and educators. Suskind predicts that families with more resources may increasingly choose to limit AI and prioritize unstructured play, reading and face-to-face interaction, much like some higher-income families have moved toward minimally processed foods. Meanwhile, families with fewer resources may be more likely to rely on inexpensive AI tutors, companions and entertainment because they are convenient and accessible. This could eventually create a situation in which human attention and connection become a privilege rather than something every child receives, making thoughtful boundaries around AI an important part of protecting childhood development.

Silicon Valley Executives Are Tech Fans. Just Not for Their Own Kids.

The New York Times, August 17, 2026

This article highlights a striking contradiction in Silicon Valley: many of the people who build the technology children use every day are placing significant limits on technology in their own homes. Tech leaders including Bill Gates, Mark Zuckerberg, Peter Thiel, Evan Spiegel, Sundar Pichai and Apple’s Tim Cook have publicly discussed delaying smartphones, restricting screen time, limiting social media, or encouraging children to spend more time reading, playing outside and interacting face-to-face. For example, Gates said his children did not receive cellphones until age 14, while Thiel reportedly limited his young children to about 90 minutes of screen time per week.

The article suggests these choices may reflect a deeper understanding among technology executives of how digital products are designed to capture attention. The concern is no longer limited to passive screen time or social media; artificial intelligence could increasingly replace human interaction itself. The article points to examples such as AI-generated bedtime stories and AI-created family podcasts as technologies that could potentially take the place of ordinary parent-child moments. Even some technology leaders who are enthusiastic about AI are taking a cautious approach with their own children. OpenAI CEO Sam Altman, for example, has said he would rather introduce his child to AI later rather than earlier and emphasized the value of boredom and outdoor play.

Ultimately, the article raises an important question for parents and educators: If the people creating the technology are intentionally limiting their own children’s exposure to it, what does that tell us about how we should approach technology with our kids? The message isn’t that technology is inherently bad or that children should avoid it completely. Instead, it reinforces the importance of intentional boundaries, protecting time for sleep, play, reading, creativity and face-to-face relationships, and making sure technology remains a tool rather than becoming a child’s constant companion.

 

Meta Agrees to Sweeping Changes, $18 Billion Payout in Landmark State Settlement

The Washington Post, August 26, 2026

Meta has agreed to pay up to $18 billion and make major changes to how Facebook and Instagram operate for young users in a landmark settlement with 48 states and the District of Columbia. The states had accused Meta of intentionally designing its platforms to keep children and teenagers engaged and potentially contributing to anxiety, depression and other harms. Under the proposed agreement, teen accounts would be blocked from using Facebook and Instagram between midnight and 6 a.m., notifications would be turned off by default during school hours, daily use would be limited to two hours unless a parent changes the setting, and like counts on teen posts would be hidden by default. Meta would also use age-assurance technology to identify younger users.

The settlement could represent a major turning point in how social media companies are expected to protect young people online. Meta will initially pay $12.7 billion toward youth online-safety initiatives and research, with an additional $5.3 billion payment possible if YouTube and TikTok agree to similar restrictions. The agreement comes after several significant legal losses for Meta involving alleged harms to children, including a recent New Mexico ruling requiring the company to pay hundreds of millions of dollars. While Meta maintains that parents should have a major role in managing their children’s technology use, the settlement suggests that governments are increasingly demanding that social media platforms themselves take greater responsibility for designing safer experiences for kids and teens. This is a welcome change years in the making that we are thrilled to see happen.

Bill Gates Proposes Major Limits on AI Development

CNN, August 27, 2026

Bill Gates is warning that the rapid development of artificial intelligence needs stronger limits and oversight before its potential harm outweighs its benefits. Recently, the Microsoft co-founder described AI as potentially one of the most disruptive technologies in history. While he believes AI could create major breakthroughs in areas such as medicine and agriculture, he is concerned that society is moving into this new era without a clear plan for managing the consequences.

Gates is particularly concerned about job displacement, children’s development, cybersecurity, and the possibility of AI being used by criminals or causing harm on its own. He said today’s AI systems have become far more powerful than he expected and warned that increasingly capable models could eventually behave in ways that conflict with human interests. He also expressed concern that governments and technology companies are not moving quickly enough to establish meaningful safeguards, especially because economic competition is encouraging companies and countries to continue developing AI as quickly as possible.

Rather than calling for AI development to stop completely, Gates is advocating for rules that slow down or manage the most disruptive effects of AI. Among his ideas are taxing AI or robots similarly to human workers to discourage companies from replacing people too quickly and reserving certain jobs for humans. His larger message is that leaders should act now, before widespread unemployment, social disruption and declining public trust make the transition more difficult. For parents and educators, his concerns are especially relevant because he specifically identifies the potential impact of AI on children’s education and social development as an issue that deserves attention. We couldn’t agree more!

Roblox Argues Family Can’t Sue for Child’s Death, Says Girl Waived Her Rights at Age 8

Yahoo News, August 27, 2026

The article focuses on a wrongful-death lawsuit involving Roblox and the family of a Kentucky girl. Roblox is arguing that the family should not be allowed to sue because the girl had agreed to the platform’s Terms of Use when she was just 8 years old. The company says that by repeatedly accepting those terms, she agreed to provisions that limit the ability of users and families to bring certain lawsuits against Roblox. The case raises a larger question about whether a child can legally agree to contractual terms that could later affect the rights of the child or their parents.

The dispute is significant because it comes amid growing scrutiny of Roblox’s responsibility for protecting young users. Multiple lawsuits and government actions have questioned whether Roblox has done enough to protect children from harmful interactions and other online risks. The case also highlights an important issue for parents: children routinely click “I agree” to lengthy Terms of Service without understanding the legal consequences, raising questions about how much responsibility can reasonably be placed on a child for accepting those agreements. The court’s decision could have implications beyond this individual case for how technology companies use Terms of Service when their platforms are heavily used by children. Roblox continues to be the most popular app for students in elementary and middle school, and one that parents often misunderstand as a harmless game.

Cyber Safety in the News

What We Lost When Everything Became a Screen

MSN, July 7, 2026

As smartphones and touch screens have become central to everyday life, people have lost many of the experiences that once connected them to the physical world. Tasks that used to involve turning a dial, pressing buttons, writing with a pencil, or handling physical objects have increasingly been replaced by tapping and swiping on flat glass screens. This shift may contribute to a sense of “touch hunger,” as people spend more time interacting with technology and less time engaging with nature, physical objects, and other people. The decline in hands-on experiences may be especially important for children, whose development of fine motor skills and learning can benefit from activities such as building, drawing, and manipulating objects.

There is also the idea that modern technology has made life more convenient and “frictionless,” but that some of the friction we eliminated may have been valuable. Hands-on experiences can help people learn, remember, explore, and feel more connected to their surroundings. As a result, there are signs of renewed interest in tactile and analog activities, including vinyl records, printed books, flip phones, ceramics, crochet, and physical buttons. This growing interest may reflect a desire to regain some real-world connection that can be lost when so much of life takes place through screens.

What If It’s Not the Phones?

The Atlantic, July 9, 2026

There is a growing disagreement between psychologists Peter Gray and Jonathan Haidt over the role smartphones and social media play in the youth mental-health crisis. Haidt argues in The Anxious Generation that smartphones and social media have contributed significantly to rising rates of anxiety, depression, and other mental-health concerns among young people. Gray, however, challenges that explanation, arguing that society has increasingly restricted children’s independence and unstructured play. He believes children need opportunities to explore, socialize, solve problems, and develop independence without constant adult supervision and that this freedom should extend to the online world as well as the physical world.

Gray’s forthcoming book argues that schools and increased academic pressure, rather than smartphones, may be a more important contributor to declining youth mental health. He also points to research suggesting that computers and video games may have provided young people with opportunities for connection and independence. However, the article emphasizes that both sides have limitations in their evidence, and other researchers caution against looking for a single cause of the youth mental-health crisis. The article ultimately presents the debate as more complicated than simply blaming phones or schools, suggesting that multiple factors, including social media, academic pressure, family circumstances, and broader changes in childhood, may all contribute to young people’s mental health.

 

Chicago Law Bans Phones and Laptops from First-Year Classes to Combat AI

Reuters, July 9, 2026

The University of Chicago Law School is introducing a new policy that will ban incoming first-year law students from using phones and laptops during required first-year classes. The policy is part of the school’s broader effort to address the growing influence of artificial intelligence in education and ensure that students develop critical thinking, strategic reasoning, and independent problem-solving skills before relying on AI tools. The dean said the policy is intended to prepare students to answer legal questions and think through complex problems on their own, including situations in which they cannot immediately turn to AI for assistance.

The policy is considered one of the most restrictive approaches to AI use adopted by a U.S. law school. Professors will be able to designate students to use electronic devices to take shared notes, allowing classmates to remain engaged without each person having a device in front of them. The move reflects a larger debate in higher education about how schools should balance teaching students to use AI responsibly with protecting the development of skills that technology cannot easily replace. Other law schools, including UC Berkeley, have also adopted stricter AI policies, highlighting the growing challenge educators face in determining when AI is a helpful learning tool and when it may prevent students from developing essential skills themselves. Do you think these measures will make a difference?

 

Meta Says It Will Alert Parents If Teen AI Chats Suggest Suicide Risk

July 16, 2026

Meta is introducing a new “Parent Alerts” feature designed to notify parents when the company believes a teenager’s conversations with Meta AI indicate a serious risk of suicide or self-harm. The feature is initially rolling out to parents using Instagram’s parental supervision tools in the United States, United Kingdom, Australia, and Canada, with plans for a broader global rollout by the end of 2026. Parents who receive an alert will also be provided with resources developed with mental-health experts to help them respond and support their teenager.

According to Meta, the company developed a specialized AI system to identify conversations that may indicate a high level of concern. Before a parent is notified, conversations flagged by the system will be reviewed by a human, and Meta says it will generally err on the side of caution when a teen’s intentions are unclear. The company is also developing a system that could allow it to contact emergency responders when a conversation suggests someone faces an immediate risk. These changes are part of a broader effort by Meta to strengthen safety measures for teens using its platforms and AI tools.

The announcement comes amid growing concerns about the potential risks of AI chatbots for young people and increasing pressure on technology companies to improve protections for minors. Meta says it consulted mental-health professionals, parents, youth advisers, and other experts when developing the new safeguards. The company is also expanding parental content restrictions to cover interactions with Meta AI. Other AI companies, including OpenAI and Anthropic, have also introduced or announced measures intended to protect younger users, reflecting a growing industry focus on how AI systems should respond when teens discuss serious mental-health concerns. It is a reminder to parents that they need to be involved in their children’s online lives, and not reliant on these companies to protect them.

 

A Pennsylvania Mother Reels from The Loss of Her Teenage Son Due To Sextortion

Pittsburgh Post-Gazette, July 17, 2026

The Pittsburgh Post-Gazette article examines the growing problem of sextortion targeting young people through social media and the devastating impact it can have on families. It centers on the story of a Pennsylvania mother whose teenage son became a victim of a sextortion scheme, highlighting how criminals can use online platforms to manipulate and threaten young people. The article describes sextortion as an increasingly serious online safety issue and notes that families and law enforcement are struggling to respond to the growing number of cases.

The article also explores growing scrutiny of social media companies, including thousands of lawsuits alleging that platforms have contributed to harm affecting children and teens. The broader concern is that social media can provide an environment where young users are vulnerable to manipulation and exploitation, while platform safety measures may not be sufficient to protect them. The story underscores the importance of parents understanding the risks young people face online and having open conversations with children about online relationships, privacy, and what to do if someone tries to threaten or manipulate them. It is so important that your children know they can come to you as their parent anytime they make a mistake online.

 

New Study Links ADHD Symptoms in Boys and Addictive Social Media Use

Washington Post, July 17,2026

A new study from researchers at the University of California, San Francisco, that found a connection between addictive or problematic social media use and increasing ADHD symptoms among adolescent boys. Researchers followed more than 11,000 U.S. adolescents for five years, beginning when participants were about 12 years old. They found that increases in problematic social media use were followed by increases in ADHD symptoms about a year later, with the strongest relationship appearing among boys whose addictive social media use increased around ages 14 and 15.

The researchers describe problematic social media use as behavior that can resemble addiction, including difficulty controlling use and experiencing withdrawal-like feelings or repeatedly returning to the platforms. Importantly, the study found that the relationship appeared to work more strongly in one direction: increased problematic social media use was associated with later increases in ADHD symptoms, while ADHD symptoms did not consistently predict later increases in problematic social media use. This finding challenges the idea that teens with attention difficulties simply use social media more because of their existing symptoms.

However, researchers caution that the study does not prove that social media causes ADHD. Because the research was observational rather than a randomized experiment, other factors could contribute to the relationship. Still, the findings add to growing concerns about how highly engaging, constantly changing social media environments may affect young people’s attention and behavior. The study suggests that parents, educators, and researchers should pay attention not only to how much time teens spend online, but also to whether their social media use has become difficult to control or is interfering with everyday life.

 

France Becomes First European Union Country to Ban Social Media for Kids Under 15

CBS News, July 22, 2026

France has become the first country in the European Union to pass a nationwide ban on social media use for children under 15. The law is intended to protect young people from potential harms associated with social media, including cyberbullying, exposure to inappropriate content, and negative effects on mental health and well-being. The measure is expected to begin taking effect in September 2026, with existing accounts also subject to restrictions.

The law has received support from French President Emmanuel Macron and others who believe stronger protections are needed for children growing up in a highly digital world. The policy is part of a broader international movement to limit young people’s access to social media, following Australia’s restrictions on users under 16 and similar proposals being considered in other countries. French officials argue that age-verification technology can help platforms determine whether users meet the minimum age requirement.

However, the ban has also raised questions about privacy, enforcement, and whether it will actually prevent teenagers from accessing social media. Critics point to the difficulty of accurately verifying users’ ages and concerns that young people will find ways around the restrictions. The French law could also face legal and constitutional challenges, while European officials consider how national restrictions fit with broader EU regulations. Ultimately, France’s approach could serve as a test case for other countries debating how to balance children’s online safety with privacy, freedom, and access to digital communication. As more than 20 countries have passed or proposed bans and major restrictions on social media access for children, we wonder which one will be next.

 

Cyber Safety in the News

Data Shows That Bot Web Traffic Has Overtaken Human Web Traffic

NBC News, June 4, 2026

A new report highlighted by NBC News reveals that automated bots and AI-powered agents now generate more internet traffic than humans for the first time in history. According to data from Cloudflare, bots account for roughly 57% of web traffic, while human users make up about 43%. Experts say the rapid growth of AI tools is a major reason for the shift. Unlike humans, who may visit a handful of websites to research a topic or make a purchase, AI agents can scan thousands of sites almost instantly to gather information, compare products, and complete tasks. This milestone arrived much sooner than many industry leaders expected. This makes it imperative for students to understand that what they see online may not always be real.

The article notes that this transformation could significantly change how the internet runs in the future. Many websites rely on advertising revenue generated by human visitors, but bots do not view or click ads the way people do. As AI agents increasingly act on behalf of users, businesses may need to rethink how online content is monetized and distributed. Experts also point to growing concerns about data collection, cybersecurity, and trust online as machine-generated traffic continues to expand. While some view the rise of AI agents as a challenge to the traditional web, others believe it could lead to new models where users have greater control over their data and how it is used.

 

British Prime Minister Announces Social Media Ban for Kids 16 And Under

ABC News, June 15, 2026

British Prime Minister Keir Starmer announced a proposal to ban children under 16 from using major social media platforms, including TikTok, Instagram, Snapchat, Facebook, YouTube, and X. The proposed legislation, which could be debated in Parliament later this year and implemented in 2027, is being presented as one of the strongest youth online safety measures in the world. Starmer said the goal is to “give kids their childhood back” by reducing exposure to harmful content, online predators, cyberbullying, and addictive platform features. The proposal would not apply to messaging apps such as WhatsApp or Signal.

Beyond the age restriction itself, the plan would also introduce more protections for minors, including limits on livestreaming and stranger-to-child communication online. The United Kingdom is following a growing international trend, joining countries such as Australia, France, and others that have adopted or are considering similar restrictions on youth social media access. Supporters argue that stronger government action is needed because technology companies have failed to adequately protect children, while critics question whether such bans can be effectively enforced and warn that young people may simply migrate to less regulated online spaces, like Discord. Many wonder: will the United States be next?

 

Assume You Will Be Hacked

The Atlantic, June 16, 2026

There are growing concerns that advances in artificial intelligence could dramatically change the cybersecurity landscape, particularly for banks and other financial institutions. The article highlights how new AI systems are becoming increasingly capable of finding software vulnerabilities, analyzing complex computer code, and finding weaknesses far faster than human security researchers. While these capabilities can help organizations strengthen their defenses, experts worry that the same technology could also be used by cybercriminals to discover and exploit vulnerabilities at an unprecedented scale. Financial institutions are especially concerned because many still rely on aging technology infrastructure that could have hidden weaknesses.

The article explains that the threat is not necessarily that AI will suddenly become an autonomous “super hacker,” but rather that it lowers the barriers to sophisticated cyberattacks. Tasks that once needed highly skilled security experts may soon be achievable by less experienced attackers using powerful AI tools. Some experts compare the current moment to earlier technological shifts that transformed cybersecurity, arguing that organizations may have only a short window to strengthen their defenses before attackers gain significant advantages.

Traditional security weaknesses, such as poor password practices, remain responsible for most successful attacks. AI may amplify existing threats rather than create entirely new ones. As a result, experts emphasize that banks and other organizations should focus on strengthening basic cybersecurity practices while also preparing for a future in which AI plays a larger role on both sides of the cybersecurity battle. The consensus is that AI is likely to become both a powerful defensive tool and a powerful weapon for attackers, making cybersecurity preparedness more important than ever.

 

Meta Lobbies Congress for Protection from Child-Harm Lawsuits

Reuters, June 18, 2026

Meta is lobbying Congress to include legal protections for social media companies in the proposed Kids Online Safety Act (KOSA), seeking immunity from lawsuits that claim children were harmed by products such as Instagram. The effort comes as Meta faces thousands of lawsuits from families, school districts, and state governments alleging that its platforms were intentionally designed to be addictive and contributed to mental health problems among young users. According to Reuters, Meta has proposed language that would shield technology companies from many state-law claims related to online harms affecting minors, arguing that a national standard would be more effective than a patchwork of state regulations.

Critics argue that the proposed provision would make it much harder for families and schools to hold social media companies accountable. The lobbying effort comes amid growing legal and political pressure on the tech industry, following several recent court cases in which juries found that social media platforms contributed to harm suffered by young users. Meta and YouTube recently faced multimillion-dollar judgments, while more lawsuits continue to move through state and federal courts. Opponents of Meta’s proposal contend that granting immunity would weaken one of the few remaining tools available to push platforms toward safer designs for children.

The debate highlights a broader struggle over how to protect children online. KOSA has bipartisan support and would require platforms to implement stronger safeguards for minors, including measures addressing addictive design features and other online risks. While Meta says it supports federal standards for child safety, critics view the company’s lobbying effort as an attempt to avoid accountability while facing mounting legal challenges. The outcome of the legislation could significantly shape the future of youth online safety regulation and decide whether families can continue pursuing child-harm claims against major social media companies.

 

Google’s YouTube Settles Case Over Social Media Harm to Children

The Detroit News, June 23, 2026

Google’s YouTube has reached a confidential settlement with a Florida teenager who alleged that the platform’s design contributed to social media addiction and resulting mental health harms. The lawsuit claimed the teen began using YouTube and other social media platforms at age eight and later experienced problems including sleep disruption, anxiety, and depression. The settlement was reached just weeks before what would have been a major California trial, making YouTube the latest social media company to resolve a youth-harm case before a jury could hear the evidence.

The case is part of a much larger wave of litigation against major technology companies, with thousands of lawsuits filed by children, families, schools, and government entities alleging that platforms were intentionally designed with addictive features such as autoplay, infinite scrolling, and algorithm-driven recommendations. Earlier this year, juries found both Meta and YouTube liable in a landmark youth social media addiction case and awarded millions of dollars in damages to a plaintiff. While YouTube claims that it provides age-appropriate experiences and parental controls and denies wrongdoing, the settlement highlights the growing legal and public scrutiny facing social media companies over their impact on children’s mental health and well-being.

Cyber Safety in the News

Minnesota Gov. Walz Signs Law to Stop AI Being Used for Child Sex Abuse Material (CSAM)

CBS News, May 8, 2026

This month, Tim Walz signed a first-of-its-kind Minnesota law designed to stop artificial intelligence from being used to create child sexual abuse material (CSAM) and nonconsensual fake nude images. The law specifically targets “nudification” technology, which uses AI to digitally remove clothing from photos or videos of real people. Lawmakers said these tools have increasingly been used to exploit children and create harmful deepfake images without consent.

The law, called HF 1606, received strong bipartisan support in the Minnesota Legislature. Under the new rules, companies can face large penalties if they allow access to AI tools that generate these fake explicit images. The law also gives victims the ability to sue people or companies involved in creating or distributing the images. Supporters argued that technology companies and lawmakers need to move faster to protect people, especially minors, from harmful uses of AI.

The article also highlights that Minnesota is now the first state in the country to ban this kind of AI technology directly. Experts and advocates said the law could become a model for other states as concerns grow over deepfakes, online harassment, and AI-generated abuse. Supporters believe the legislation is a crucial step toward making AI safer while still allowing responsible innovation. We hope it does!

 

AI Can Steal Your Fingerprints

Yahoo News, May 18, 2026

Posting high-resolution selfies could expose people’s fingerprints to hackers using AI technology. Security experts explained that modern smartphone cameras can capture detailed fingerprint patterns, especially when fingers are close to the camera, such as when making the peace sign. AI image-enhancing tools can then sharpen those details and potentially recreate usable fingerprint data. Researchers say this risk has become more serious because AI tools are now widely available and much easier to use than in the past.

Cybersecurity researchers proved years ago that fingerprints could be copied from photographs, including images of public figures taken at events. What has changed is that AI now makes the process faster and more accessible. Experts noted that fingerprints are especially sensitive because, unlike passwords, they cannot simply be changed if stolen. The article also mentions several major biometric-data breaches, including incidents involving millions of fingerprint records, showing why fingerprint security is such a concern.

Even if someone copied a fingerprint, hackers would still need added access to a person’s devices or accounts to cause harm. The article recommends simple precautions, like avoiding close-up hand poses in public photos, using two-factor authentication, and treating fingerprints as only one layer of security instead of relying on them alone. Knowing the online risks is especially important before you post.

 

New Surgeon General’s Advisory Raises Alarm About Screen Time Risks for Kids and Teens

CNN, May 20, 2026

There is a new public health advisory warning that excessive screen time has become a major concern for children and teenagers in the United States. Health officials said kids are spending more hours than ever on phones, tablets, gaming systems, and social media, often starting before their first birthday. The advisory links heavy screen use to problems such as poor sleep, lower academic performance, less physical activity, anxiety, depression, and weaker face-to-face social skills. Officials stressed that screens are now part of a much larger “digital ecosystem” that includes apps, smartphones, chatbots, and online entertainment.

The article also explains that the advisory encourages families, schools, and healthcare providers to take a more active role in helping kids build healthier technology habits. Suggested strategies include setting limits on screen use, encouraging outdoor activities and in-person interactions, turning devices off during certain times of day, and keeping phones out of classrooms. Experts interviewed in the article said the goal is not to completely eliminate technology, but to help children use it in more balanced and healthy ways. Researchers also noted that the type of screen use matters since educational activities are different from endless scrolling or gaming. Parents should regularly pay attention to their children’s screen time balance.

 

Meta Settles First US Case Over School Costs Tied to Youth Mental Health

Reuters, May 21, 2026

Meta reached a settlement in the first U.S. lawsuit brought by a school district seeking compensation for the costs of addressing youth mental health problems allegedly linked to social media use. The case was filed by the Breathitt County School District in Kentucky, which argued that platforms like Facebook and Instagram contributed to anxiety, depression, and other mental health struggles among students. The district had sought more than $60 million to fund long-term counseling and mental health programs, while also pushing for changes to reduce addictive platform features.

The lawsuit is part of a much larger wave of litigation against social media companies, with thousands of similar cases pending in California courts. School districts, states, and individuals claim companies such as Meta, TikTok, Snapchat, and YouTube intentionally designed their platforms to maximize user engagement among young people through features like infinite scrolling and constant notifications. Meta and the other companies have denied wrongdoing and say they already provide safety tools, parental controls, and protections for teens.

Reuters notes that the settlement is significant because it came just before what would have been a major “bellwether” trial, meaning a test case likely to influence future lawsuits. Earlier this year, Meta and Google lost another youth social media harm case in California, where a jury found their platforms negligent for contributing to a young woman’s mental health struggles. Legal experts believe these cases could increase pressure on tech companies to redesign parts of their apps and could shape future laws around child safety online.

 

Teens Need to Press Pause on Late-Night Doomscrolling

CNN, May 27, 2026

The article explains that a new study found many American teens are losing sleep because they use their phones late at night, especially between 10 p.m. and 6 a.m. Researchers tracked the phone habits of more than 650 teenagers and discovered that over half were active on their phones between midnight and 4 a.m. Social media, video apps, streaming, and gaming were the most common nighttime activities. Experts said this matters because teens need about eight to ten hours of sleep each night for healthy brain development, learning, and emotional well-being.

The article also discusses how nighttime phone use can affect teens’ health, mood, and school performance. The research is considered especially important because it used phone-tracking technology instead of relying only on teens’ self-reported habits, giving a more accurate picture of how much phones are affecting sleep. Researchers noted that late-night scrolling and notifications can interrupt sleep cycles and make it harder to focus during the day. Suggested simple changes include turning off notifications at night and creating family screen-time plans. The best advice we give to parents is to keep devices out of their children’s bedrooms altogether.

 

Cyber Safety in the News

NCOSE’s Dirty Dozen List Names Meta Founder Mark Zuckerberg, Snapchat Among 10 Others

MSN, April 5, 2026

The National Center on Sexual Exploitation released its 2026 “Dirty Dozen” list, which names major companies and individuals it believes contribute to sexual exploitation online. A major highlight this year is the inclusion of Mark Zuckerberg, marking the first time a specific tech leader, not just a company, was named. The group argues that under his leadership, platforms owned by Meta have failed to adequately protect users, especially minors, from harmful content and exploitation.

The article specifically names all 12 entries on the 2026 list. These include Amazon, Android, the Apple App Store, Google Chromebooks, Discord, Snapchat, Steam, Telegram, TikTok, X (formerly Twitter), Grok, and Mark Zuckerberg. Many of these platforms were criticized for issues like weak safety protections, exposure to inappropriate content, or being used by bad actors for exploitation.

Overall, the list is meant as a public warning and a call for change. NCOSE argues that these companies and technologies have the power to improve safety but have not done enough so far. The organization hopes that naming them will pressure leaders and platforms to strengthen protections, especially for young users, and reduce the risks associated with social media, apps, and emerging AI tools.

 

Schools Across America Are Quietly Admitting That Screens in Classrooms Made Students Worse Off and Are Reversing Years of Tech-First Policies

Fortune, April 10, 2026

The Google-driven expansion of Chromebooks and other education technology has become deeply embedded in American schools, largely because the devices are relatively cheap and easy to use. Schools across the U.S. invested heavily, especially during the pandemic, in one-to-one laptop programs, often relying on Chromebooks and tools like Google Classroom. As a result, education now makes up a major share of the Chromebook market, showing how dominant this technology has become in classrooms.

However, the article explains that many schools are now reconsidering this heavy reliance on screens. Districts that spent millions on devices are struggling with costs, maintenance, and the need to replace aging laptops. At the same time, some educators and parents report that reducing screen time and returning to paper-based learning has led to improvements in reading comprehension, test scores, and student well-being. This growing shift suggests that while technology can be useful, schools are realizing it may have been overused and are now trying to find a better balance between digital tools and traditional learning methods.

 

How Digital Thieves Use Fake Profiles and Invites to Scam Your Friends

The Washington Post, April 11, 2026

Many victims don’t realize they’ve been targeted until their accounts are taken over, their contacts have been stolen, or they become victims of identity theft.

There is a growing online scam where hackers use fake party invitations and cloned social media profiles to trick people into giving away personal information. These scams often start when a person’s email or social media account is hacked. The attacker then sends realistic-looking invitations, sometimes through platforms that resemble real services, to people in the victim’s contact list. Because the message appears to come from someone they trust, recipients are more likely to click on the link, which may lead to a fake login page or download that steals their information.

Once someone falls for the scam, it can spread quickly, almost like a chain reaction. Hackers can access contact lists, create more fake messages, or even impersonate people on platforms like Facebook to ask for money or promote fraudulent schemes. The rise of AI tools has made these scams even more convincing, contributing to billions of dollars in losses each year. Overall, the article emphasizes the importance of being cautious, even with messages that seem to come from friends, and encourages people to verify suspicious invitations through a phone call, before clicking or sharing any personal information.

 

These Moms Had Daughters Sucked into A Deadly Online School Shooter Community – What They Need You to Know

CNN, April 11, 2026

There are growing concerns among parents about a dangerous online subculture sometimes called the “true crime community.” While true crime content itself is popular and often harmless, the article explains that some online groups go much further, forming spaces where individuals obsess over violent events and, in some cases, glorify perpetrators. These communities can be especially risky for young or vulnerable users, who may be drawn in by a sense of belonging or curiosity about crime stories.

The story highlights how some families only become aware of these communities after serious consequences. In certain cases, teens were influenced by online groups that encouraged harmful thinking or normalized violent behavior. Experts say these spaces can involve peer pressure, manipulation, and exposure to disturbing content, which may negatively affect mental health. The article emphasizes that these groups are often hidden in plain sight, using coded language, memes, or inside references that adults may not immediately recognize.

Overall, the article serves as a warning to parents to stay aware of their children’s online activity and to have open conversations about what they see and experience online. It stresses the importance of digital literacy, monitoring, and creating safe spaces for kids to talk about difficult topics. While not all true crime interest is harmful, the article makes clear that certain online communities can cross a line, making awareness and early intervention especially important.

 

Los Angeles Becomes First Major School District to Limit Screen Times for Students

People Magazine, April 22, 2026

The Los Angeles Unified School District has become the first major U.S. school district to officially limit student screen time during the school day. In April 2026, the school board passed the policy with a unanimous vote, aiming to set “developmentally appropriate” boundaries on how students use technology in class. The decision reflects a shift after the COVID-19 pandemic, when heavy device use became common for remote learning.

The policy includes restrictions on activities like student use of YouTube and other streaming platforms in classrooms, and it calls for reviewing all classroom technology contracts. Officials emphasized that the goal is not to eliminate technology but to better balance its use with students’ academic, social, and developmental needs. Leaders noted that while devices were once essential for keeping students connected, schools now need clearer limits to ensure technology supports learning rather than distracts from it.

The article also highlights concerns driving the change, including research linking excessive screen time to lower academic performance and health issues such as obesity and reduced cognitive functioning. The new measure builds on earlier actions, like a 2024 cellphone ban, and signals a broader effort to rethink how technology is used in education. Overall, the district hopes the policy will help students benefit from digital tools without harming their well-being or learning outcomes. Time will tell if other districts follow suit.

Cyber Safety in the News

One-Fifth of Australian Teens Still Use TikTok, Snapchat After Social Media Ban

Reuters, March 12, 2026

About two months after Australia implemented its world-first ban on social media for users under 16, new data suggests the policy has reduced, but not eliminated, teen usage. A report from parental control company Qustodio found that more than 20% of Australian teens aged 13–15 were still using platforms like TikTok and Snapchat, even though these apps are required to block underage users. While usage dropped compared to before the ban took effect in December 2025, the findings raise questions about how effective the law’s age-verification systems really are.

The article highlights that enforcement depends on whether platforms and parents successfully restrict access. Teens have continued to find ways around the rules, especially in households where parental controls are not in place. Regulators acknowledged these gaps and said they are actively working with tech companies to improve compliance and identify potential systemic failures. The law itself places responsibility on platforms rather than penalizing teens or families directly. It will be interesting to see how other countries follow suit.

 

Study Links Children’s Social Media Use with Anxiety and Depression in Teenage Years

The Guardian, March 22, 2026

This article reports on a major study from Imperial College London that found a clear link between heavy social media use in childhood and a higher risk of anxiety and depression during the teenage years. Researchers followed more than 2,000 students and discovered that kids who spent over three hours a day on social media were significantly more likely to experience mental health problems compared to those who used it for around 30 minutes. The findings suggest that the amount of time spent online plays a key role in long-term wellbeing.

A key factor identified in the study is sleep disruption. Children who used social media heavily were more likely to stay up late, leading to less and poorer-quality sleep, which researchers believe is a major contributor to later anxiety and depression. The effects were especially noticeable among girls, who showed stronger links between high usage and mental health struggles. However, researchers caution that the relationship is complex and does not prove that social media directly causes these conditions, but rather that it is one of several interacting influences on young people’s mental health.

The article also highlights ongoing debates about how to respond. Some policymakers are considering stricter rules, such as limiting or banning social media use for younger teens, but experts warn there isn’t enough evidence to support extreme measures yet. Instead, researchers recommend focusing on practical solutions like improving digital literacy, encouraging healthier habits (especially around sleep), and continuing to study how rapidly changing platforms affect young people. We agree, and work with students every day to help them develop healthy digital literacy skills.

 

1 In 3 Teens ‘Experienced Problematic Use’ Of Meta Platforms: Closing Arguments from Landmark Social Media Trial

Fortune, March 23, 2026

The article describes the landmark trial in New Mexico where closing arguments have begun in a case accusing Meta (the parent company of Facebook and Instagram) of misleading the public about the safety of its platforms for young users. Prosecutors argue that Meta knowingly designed its platforms to maximize engagement and profit, even when that meant exposing teens to harmful or addictive content. A key claim highlighted in the case is that about one in three teens experienced “problematic use” of Meta’s platforms, meaning they felt unable to control how much time they spent on them. The state also alleges Meta failed to properly enforce age restrictions and did not fully disclose risks like mental health issues or exploitation to users and families.

Meta’s defense argues that while some users may overuse social media, the company has invested heavily in safety tools and does not consider its platforms “addictive” in a clinical sense. Instead, it uses the term “problematic use” to describe excessive engagement and says it has been transparent about potential risks. The trial, which included weeks of testimony from experts, teachers, and former employees, could lead to billions of dollars in penalties if Meta is found to have violated consumer protection laws. More broadly, the case is seen as a major test of whether social media companies can be held legally responsible for harms to young users, with potential implications for future regulation and lawsuits across the U.S.

 

Two Boys Made Deepfake Porn Of 60 Girls. It Left a School, Small Town Reeling

USA Today, March 23, 2026

The article explains how artificial intelligence is fueling a rapidly growing form of sexual abuse through “deepfake” technology, which can create realistic but fake explicit images or videos of people without their consent. These tools are becoming easier to use and widely available, allowing perpetrators, including students and young people, to target classmates, celebrities, and ordinary individuals. Victims often experience serious emotional distress, reputational damage, and harassment, even though the images are not real. Experts emphasize that this is still a form of abuse because it exploits a person’s identity and likeness, and research shows the vast majority of deepfake sexual content targets women and girls.

The article also highlights how laws and institutions are struggling to keep up with the speed of technology. While some states and countries are beginning to criminalize nonconsensual deepfake images, enforcement is inconsistent and victims often have difficulty getting content removed once it spreads online. Experts and advocates argue that stronger regulations, better platform safeguards, and increased awareness are urgently needed, especially as cases involving minors and schools become more common. Ultimately, the piece frames deep-fake sexual abuse as a major emerging digital safety crisis that reflects broader challenges in controlling powerful AI tools and protecting people in an online world.

 

Meta ordered to pay $375m after being found liable in child exploitation case

The Guardian, March 25, 2026

A New Mexico jury ordered Meta to pay $375 million after finding the company liable for misleading users about the safety of Facebook and Instagram and for enabling harm to children, including sexual exploitation. The case, brought by the state’s attorney general, argued that Meta violated consumer protection laws by prioritizing profit over user safety and failing to adequately address known risks on its platforms. This is the first time a jury has held Meta legally responsible for harms linked to its services.

During the trial, prosecutors presented evidence that Meta ignored repeated warnings from employees and child safety experts about dangers to minors. Investigators also used undercover operations to show how predators could target children on the platforms. Testimony highlighted issues such as weak moderation systems, overreliance on flawed AI reporting, and encrypted messaging features that made it harder for law enforcement to investigate crimes.

Meta said it plans to appeal the decision, maintaining that it invests heavily in safety and faces challenges policing harmful content at scale. However, the verdict is seen as a major legal milestone that could open the door to more lawsuits and increased regulation of tech companies. Additional court proceedings are expected to determine whether further penalties or required changes, like stronger age verification and platform redesigns, will be imposed.

Cyber Safety in the News

More Than 1 in 3 Adolescent and Teen Boys Are Gambling—And It Often Starts with Video Games

Parent’s Magazine, February 3, 2026

A new study from Common Sense Media finds that gambling is far more common among U.S. boys ages 11–17 than many parents realize, with about 36% reporting they gambled in the past year. Much of this is not traditional betting, such as sports wagering or card games, but rather gambling-like systems embedded in video games, such as loot boxes and randomized reward mechanics that require real money and mimic slot machine behavior. These features normalize chance-based spending in contexts kids view as harmless gaming, making the line between play and gambling blurry.

The study also highlights several ways boys are exposed to gambling: social media ads, sports broadcasts, peer influence, and algorithms pushing gambling-related content into feeds. A significant majority of boys who see gambling content online are not necessarily seeking it out, instead the content is delivered to them as part of regular scrolling on platforms like YouTube or TikTok. Peer groups were one of the strongest predictors of gambling behavior, with many boys more likely to gamble if their friends do.

Experts warn that starting these habits early, especially while teens’ brains are still developing, can increase the risk of addictive behaviors, anxiety, depression, and negative impacts on school or relationships. Parents are encouraged to talk openly about gambling, set spending limits, monitor in-game purchases, and watch for patterns of frequent gambling rather than isolated instances. The goal is to help students understand the risks and recognize gambling-like mechanics before they escalate into problematic habits.

 

‘Firearm Influencers’ Are Targeting Kids on Social Media- What Parents Should Know

TODAY, Feb 10, 2026Top of Form

The article explains that many children and teens are encountering firearm content on social media and video platforms, often without their parents knowing, because algorithms can recommend videos and posts related to guns even when kids are not searching for them. This content can include “firearm influencers,” unsafe handling demonstrations, and marketing that frames guns as exciting or desirable, all of which may shape young people’s perceptions of guns and normalize risky behavior. Campaigners and researchers argue that this kind of exposure can reach children quickly after they start using social platforms and that platforms should be more transparent about what kids see and how it is recommended.

The guide part of the article focuses on what parents need to know and do: it urges caregivers to be proactive in understanding the type of gun-related content their children might encounter, to talk openly about it, and to use available tools like parental controls or monitoring features to limit exposure. Experts also suggest that simply forbidding access is not enough, parents should engage with their kids about why certain content can be harmful and help them think critically about online material. As always, we promote open and honest communication between students and parents.

 

Cell Phones to Be Banned in Michigan Classrooms

Detroit Free Press, February 10, 2026

Michigan Governor Gretchen Whitmer has signed a new statewide law that will ban students from using smartphones during instructional time in K-12 public school classrooms starting in the 2026–27 school year. The legislation, passed with bipartisan support in the legislature, requires every school district to adopt policies that prohibit phone use while class is in session, though students can still bring phones to school and use them between classes or at lunch. Basic “flip phones” and medically necessary devices are exempt, and schools can implement even stricter rules if they choose.

The law is intended to reduce distractions, improve academic focus, and address concerns about high screen time and its effects on student learning and mental health. Local school districts retain control over enforcement details, and the policy includes exceptions for emergency communication and teacher-approved academic uses. Supporters argue the ban will help students engage more in lessons and reduce disruptions, while also aligning Michigan with a growing number of states adopting similar restrictions.

 

The Surging Online Risk to 13-Year-Olds Most Parents Aren’t Talking About

Newsweek, Feb 13, 2026

A recent national study of more than 3,400 U.S. adolescents ages 13–17 shows that sexting has become widespread, with nearly one-third of teens reporting they have received sexually suggestive images or videos and about one-in-four having sent them. Researchers found that sending explicit content to someone outside a committed relationship greatly increases the risk of harmful outcomes: those teens were over 13 times more likely to have their images shared without consent and nearly five times more likely to face sextortion, which is when someone threatens to distribute the images unless the victim sends more content, money, or complies with other demands. Requests for sexts were also common, with roughly 30 % of teens saying they had been asked to send explicit content, indicating that social pressure often drives these interactions rather than mutual choice.

The study highlighted troubling patterns among diverse groups: boys reported higher rates of sending and receiving sexts than girls, non-heterosexual teens experienced higher involvement and pressure, and younger teens, especially 13-year-olds, were particularly vulnerable to having content shared without permission. Nearly half of teens who had sent explicit images said they were later targeted with sextortion. Experts emphasize that simply telling teens “Don’t sext” is ineffective; instead, education should focus on consent, boundaries, digital privacy, and how to handle risky online situations, helping them navigate digital relationships safely and seek help if something goes wrong. We always discuss sextortion risks and dangers with our secondary students, as the FBI labeled this as the fastest growing crime online.

 

High School Student Facing More Than 300 Felony Charges for Running a ‘Sextortion’ Scheme That Exploited Minors

People Magazine, February 22, 2026

An 18-year-old senior at Peters Township High School in Pennsylvania has been charged with more than three hundred felony counts in connection with a large-scale sextortion and catfishing operation that targeted minors. Prosecutors allege the student, identified as Zachariah Abraham Meyers, used fake profiles on social media platforms like TikTok and Snapchat, including posing as an adult woman, to contact boys between the ages of about 14 and 17. He reportedly tricked them into sending explicit images and videos and, in some cases, used threats to coerce further material or money by threatening to share the content with family and friends. At least twenty-one victims have been identified so far, and evidence from seized devices linked him directly to the alleged network.

According to authorities, Meyers’ alleged conduct was not limited to obtaining images: in some cases, he is accused of directing victims to produce sexually explicit recordings, including one involving adult men, and of exploiting his access to school environments. He is currently held without bail as investigators continue to analyze devices and determine the full scope of the scheme; the school district has stated that there is no ongoing threat to student safety while cooperating with law enforcement. At Cyber Safety Consulting, we always warn parents to monitor their children’s digital interactions and be vigilant about online enticement and exploitation.

Instagram To Alert Parents When Teens Search for Info on Suicide or Self-Harm

CBS News, February 26, 2026

Meta-owned Instagram announced it will start notifying parents if teenage users repeatedly search for terms related to suicide or self-harm on the platform. These alerts will be sent via email, text, WhatsApp, or an in-app notification, but only if parents are enrolled in Instagram’s parental supervision tools. Instagram said it already blocks such content for teens under eighteen and directs them to helplines and resources when they try to search for harmful terms.

The alerts are designed to give parents an early warning that their teen may be struggling, so they can intervene and offer support or resources for sensitive conversations about mental health. Meta specified that the alert will only trigger after a teen performs multiple related searches within a short timeframe, a threshold it set to reduce unnecessary notifications and avoid overwhelming parents.

This rollout begins next week in the United States, United Kingdom, Australia, and Canada, with plans to expand to other regions later in 2026. The update comes as the company faces ongoing legal scrutiny and trials over how its platforms affect young users’ mental health, including claims about platform design and youth harm. Instagram’s teen safety enhancements also include prior content restrictions for minors and efforts to bolster parental controls.

Cyber Safety in the News

Believe It or Not, Kids Actually Want to Get Off Their Phones – Dr. Jonathan Haidt Says He Has Proof

Parent’s Magazine, January 3, 2026

The article highlights research from Dr. Jonathan Haidt and co-author Catherine Price in their book The Amazing Generation, which argues that many children actually want to spend less time on their smartphones and more time engaging in real-world activities like playing outside and socializing face-to-face. The authors gathered testimonials and survey data from young people themselves to show that when given a choice, many kids prefer unstructured, screen-free interactions with friends over hours spent on phones. This challenges the common belief that children are simply addicted to their devices and reveals that kids sometimes feel trapped by the expectations and norms around digital communication and social media.

Drawing on both research and real kids’ voices, the article suggests that parents have an opportunity to help their children reclaim a more balanced childhood by setting healthier boundaries around technology use. Rather than banning smartphones outright, the book’s messaging focuses on giving kids freedom and encouraging activities that foster real-world connections, which many young people say they genuinely want. The authors also explain how pressures from peers and fear of missing out can keep kids glued to their screens, even when they would rather be doing something else. The solution seems to involve creating environments that make screen-free time more appealing. When we are working with students in the classroom, we often encourage them to make a list of alternative offline activities that they enjoy, which results in fostering those real-world connections.

 

Phones Ruled Their Lives. A New College Class Helped Them Break Free.

The Washington Post, January 6, 2026

At Loyola University Maryland in Baltimore, a psychology professor created an experimental “digital detox” course to help students break free from excessive smartphone dependency, which many described as feeling “trapped in a phone prison.” Before the class began, some students reported checking their phones hundreds of times a day or having dozens of games downloaded and expressed concerns that constant screen use was hurting their focus, sleep, and emotional wellbeing. Over the semester, participants dramatically reduced their phone pickups and began recognizing how much time their devices consumed.

The class ran without phones, computers, or tablets; instead, students engaged in analog activities, digital fasts and outdoor experiences like football and hiking. They studied the psychology behind attention and notifications and practiced skills such as uninterrupted conversation, something many students said they’d rarely experienced. By the end of the semester, students created “digital manifestos” outlining how they planned to use technology more intentionally going forward.

Many participants said the experience helped them rediscover boredom and the value of in-person interaction, and several pledged to set concrete limits on social media and screen time after the class ended. The course reflects a growing awareness among educators that college-aged young adults often need structured support to rethink their relationship with technology. As part of Cyber Safety Consulting’s CASE curriculum, we work with students to create awareness surrounding their current daily screen time and being more intentional about offline activities in the future.

Character.AI And Google Agree to Settle Lawsuits Over Teen Mental Health Harms and Suicides

CNN, January 13, 2026

Google and the AI startup Character.AI have agreed to settle multiple U.S. lawsuits brought by families who alleged that interactions with Character.AI’s chatbot platform contributed to teenagers’ suicides or serious psychological harm. The legal claims include wrongful death and negligence, with one case involving a Florida mother who said her 14-year-old son formed a harmful emotional connection with a chatbot before ending his life.

The lawsuits were filed in several states, including Florida, Colorado, New York, and Texas, with plaintiffs arguing that the chatbots lacked adequate safety protections or crisis-intervention features for minors. Google was named in many of the suits because of its financial and technological ties to Character.AI. Opponents have claimed that this connection made Google partly responsible for the product’s design and deployment.

In response to growing concerns, Character.AI has already implemented changes aimed at protecting youth, such as banning under-eighteen users from open-ended chats and introducing age-verification measures to reduce harm. The settlement marks one of the first major legal resolutions tied directly to safety issues with AI chatbot use among teens. This highlights a broader debate about how tech companies should safeguard AI engagement with vulnerable users like teenagers in the future.

 

YouTube Will Let Parents Stop Their Teens from Endlessly Scrolling Short Videos

CNN, January 14, 2026

YouTube has announced expanded parental control features that let parents of supervised teen accounts manage how much time their children spend watching YouTube Shorts, the platform’s short-form video feed. These controls allow parents to set a daily time limit on Shorts viewing, ranging from up to two hours down to zero minutes, effectively blocking access altogether when needed, such as during homework or bedtime. The update is part of YouTube’s broader effort to respond to concerns from families, child advocates, and lawmakers about the addictive nature of endless scrolling on short-video platforms.

In addition to time limits, YouTube is introducing features like custom “Bedtime” and “Take a Break” reminders for teens, giving families more tools to promote healthier viewing habits and digital wellbeing. The company is also making it easier for parents to create and manage supervised accounts and to switch between adult and teen accounts on shared devices. These tools build on existing protections already in place for users under eighteen, including default recommendations aimed at reducing harmful content loops.

YouTube’s announcement reflects growing scrutiny of social media’s impact on youth, as platforms grapple with how to balance engagement with safety. By prioritizing parental control over shorts viewing and refining content recommendations, including promoting more educational or uplifting videos for younger audiences, YouTube aims to tailor experiences more appropriately for teens. Critics and advocates alike see such features as increasingly necessary given the attention-grabbing design of short-form video feeds. While this is a step in the right direction, it would be extremely easy for students to circumvent this parental control by using an alternative YouTube account or using the platform as a guest. As always, open communication between parents and kids about online safety is best.

 

Meta Halts Teens’ Access to AI Characters Globally

Reuters, January 23, 2026

Meta Platforms announced that it will suspend access for teenagers to its AI characters across all its apps worldwide while it builds an updated experience specifically for teen users. The pause will begin “in the coming weeks,” and teens will not be able to interact with the character-based AI until the revised version is ready. According to Meta, the new iteration will include parental controls designed to give guardians more oversight once it is launched.

Meta said that earlier previewed parental controls, which would let parents disable their teens’ private chats with AI characters, have not yet been fully rolled out, so the company is taking this step as an interim measure. The updated version of the characters is intended to be guided by a PG-13 content standard aimed at keeping interactions appropriate for minors and prevent access to harmful or age-inappropriate material.

The move comes as regulators and critics scrutinize how AI chatbots interact with minors, including past reporting that Meta’s AI rules at times allowed provocative or inappropriate conversations with younger users. Meta’s decision reflects rising industry and regulatory concerns over teen safety and content risks associated with AI-powered characters on social platforms. We are always happy to see parental controls put into place and would like to see more platforms follow suit in the future.

Cyber Safety in the News

Kids Who Have Smartphones by Age 12 Have Higher Risk of Depression and Obesity

ABC News, December 1, 2025

A new study published in the journal Pediatrics found that children who own smartphones by age 12 are at significantly higher risk for several health issues compared with peers who do not have devices at that age. Researchers analyzed data from more than 10,500 children in the Adolescent Brain Cognitive Development Study, finding that 12-year-olds with smartphones had about a 31% greater risk of depression, a 40% higher chance of obesity, and were more likely to experience insufficient sleep than those without phones. The earlier a child received their first smartphone, the stronger these associations tended to be.

The research also examined children who did not have a smartphone at age 12 but got one by age 13. Even in this group, smartphone use was linked to worse mental health outcomes and ongoing sleep problems after accounting for prior health measures.

While the study shows an association rather than direct causation, experts stress that these findings could help guide parental decisions about when to introduce smartphones and how to set limits. The lead researchers and pediatric authorities suggest thoughtful discussions between families and healthcare providers about device readiness and boundaries, such as restricting phone use during sleep times, to help mitigate potential harm. In fact, at Cyber Safety Consulting, we recommend never allowing smartphones or other smart devices into children’s bedrooms.

 

Lawmakers Unveil New Bills to Curb Big Tech’s Power and Profit

Time Magazine, December 1, 2025

This article outlines new proposed bills focused on children’s online safety. Representative Jake Auchincloss has introduced a legislative package called the “UnAnxious Generation” aimed at reining in the influence of major social media companies. The trio of bills targets three key aspects of big tech power: legal protections, revenue structures, and children’s online safety. Auchincloss argues that social media firms have become extremely wealthy and powerful, eroding civil discourse and treating young users more like products than people.

The first bill, the Deepfake Liability Act, would revise Section 230 of the Communications Decency Act so that platforms only retain their liability protections if they proactively address harms like deepfake pornography, cyberstalking, and AI-generated abuse. The second bill, the Education Not Endless Scrolling Act, would impose a 50 % tax on digital ad revenue above $2.5 billion for major tech companies, using the proceeds to support education initiatives such as tutoring and local journalism.

The final piece, the Parents Over Platforms Act, is designed to strengthen age verification by requiring app stores to share verified age data with social apps, closing loopholes that currently let underage users bypass restrictions. Together with broader congressional interest in kids’ online safety legislation, these bills reflect growing bipartisan momentum to regulate technology companies more aggressively, particularly to protect young people from potential harms. These bills are steps in the right direction as an increased number of lawmakers are beginning to take notice of children’s online safety. Top of Form

 

 

Bottom of Form

 

A Short Social Media Detox Improves Mental Health, A Study Shows. Here’s How to Do It

NPR, December 2, 2025

The article highlights a recent study showing that even a short social media detox can lead to meaningful improvements in young adults’ mental well-being. Researchers tracked participants for two weeks to establish baseline social media use, which was about two hours per day on major platforms like TikTok, Instagram, Snapchat, Facebook, and X. Then, they asked most participants (about 80 %) to try a weeklong reduction, cutting their use to 30 minutes a day. By the end of that week, many experienced notable decreases in symptoms of depression and anxiety, along with improvements in sleep quality, suggesting that stepping back from social feeds can quickly reduce psychological stress.

Experts quoted in the article note that these benefits emerged even though overall screen time did not necessarily drop, pointing specifically to social media consumption as the factor tied to mental health improvements. While the study participants were not diagnosed with clinical disorders, those with higher initial symptoms saw the largest gains. The discussion also underscores that reducing social media use might help people break cycles of comparison and emotional strain tied to online interactions, though such detoxes are not a replacement for formal treatment when needed.

 

Merriam-Webster’s 2025 Word of The Year (“Slop”) Takes Aim at Poor AI Content

CNN, December 15, 2025

Merriam-Webster has chosen “slop” as its Word of the Year for 2025, reflecting the widespread presence of low-quality digital content on the internet, much of it generated by artificial intelligence. The dictionary defines slop in this context as digital content of low quality that is produced usually in quantity by means of AI, including absurd videos, bizarre ads, fake news that looks real, and poorly written AI books. The choice highlights how language evolves with technology and how everyday speech is shaped by online experiences.

Originally a word from the 1700s meaning soft mud, and later food waste or general rubbish, slop has adopted a new meaning in the AI era. Its resurgence reflects public awareness and annoyance with generative AI content that prioritizes volume over substance. The announcement of slop as Word of the Year underscores how pervasive and culturally significant these trends have become in 2025, as people increasingly encounter such content in social media feeds and online advertising.

Merriam-Webster’s selection of slop stood out as a defining term because it encapsulates broader concerns about AI’s impact on creativity, information quality, and digital culture, even inspiring some observers to see it as a kind of cultural pushback against mindless machine-generated content.

Top of Form

Bottom of Form

 

Two families sue Meta over teens’ deaths by suicide, citing ‘sextortion’ scams

NBC News, December 17, 2025

One boy joined Instagram on Sunday and was dead by Tuesday afternoon- his mother says the app is to blame. Two families, one from Pennsylvania and another from Scotland, have filed a wrongful death lawsuit against Meta, the parent company of Facebook and Instagram, after their teenage sons died by suicide following “sextortion” scams on Instagram. In these schemes, strangers posing as romantic interests coaxed the boys into sending explicit photos, then extorted them with threats to share the images unless they paid or continued sending content. The families say the platform’s design and lack of adequate protections made it easier for predators to target young users.

The lawsuit claims that Meta failed to implement safety features it knew about or could easily adopt, such as default private settings for teen accounts, and that internal systems like recommendations connected teens with potential predators, contributing to the harm. Legal filings argue that the deaths were a foreseeable result of these design decisions and prioritizing engagement over safety, and they highlight broader concerns about how social media platforms protect minors from online exploitation. Meta says it is working to fight sextortion and assist law enforcement, but it has not conceded the families’ claims. Unfortunately, sextortion cases are on the rise, with the FBI stating that sextortion is the fastest growing online threat for teenagers.

 

New York State To Require Social Media Platforms to Display Mental Health Warnings

Reuters, December 26, 2025

New York Governor Kathy Hochul signed a law requiring social media platforms that use features like infinite scrolling, auto-play, or algorithmically curated feeds to display warning labels about potential mental health risks for young users. The measure aims to alert people, especially minors, that addictive design elements may contribute to anxiety, depression, and other issues, likening the warnings to those found on tobacco or other risky products. It applies to platforms operating partly or wholly in New York.

Under the law, the New York Attorney General can enforce civil penalties of up to $5,000 per violation if companies fail to comply, although major platforms such as TikTok, Meta, Snap and Alphabet have not yet publicly responded. The move places New York alongside states like California and Minnesota in adopting social media safety laws and reflects broader concern about the impact of online platforms on children’s mental well-being. Will we see other state legislators follow suit?

 

 

 

 

 

Cyber Safety in the News

Bullied Teen Speaks Out After Video About Having No Friends, No Dress for Homecoming Gets Shocking Reaction

People Magazine, November 1, 2025

Seventeen-year-old high school senior, Kaylee, posted a heartfelt TikTok in September 2025 sharing why she didn’t want to go to homecoming: she felt she had “no friends” and was still wearing the same green dress she’d worn since ninth grade, a dress that had previously drawn mockery, especially because it had a large bow. That raw and honest video unexpectedly struck a chord: it went viral with over nineteen million views.

The response from social media was overwhelmingly supportive. A TikTok user named “Kaiti” even offered to send Kaylee new dresses and Kaylee accepted. Buoyed by this outpouring of kindness (and support from some public figures and content creators), Kaylee decided to attend her senior homecoming after all, accompanied by her two brothers. At the dance, she says the experience was surreal: many students who had formerly ignored her now approached her and talked to her.

Now with more than 740,000 followers on social media, Kaylee continues sharing her story and using her new platform to connect with others who have experienced loneliness, bullying or social exclusion. Though a few critics accused her of “making the video for engagement,” she says she is not going to let negativity derail her. Instead, she wants to spread authenticity, self-acceptance and support for others who might be feeling isolated, emphasizing that “you will find your people eventually.” Social media is often vilified especially when it comes to teenage use, but this article is just one example of students who were previously lonely, finding real connection and companionship online.

 

My Chilling Week on Roblox: Sexually Assaulted as A Child Avatar Roaming the Online World

The Guardian, November 5, 2025

This article recounts a journalist’s week-long experiment logging in to Roblox using a child avatar to see what children could encounter. Even with parental controls turned on, the avatar was subjected to a barrage of harassment, sexual assault, and extreme abuse: other players simulated sexual acts and insulted the avatar, all within games that are nominally aimed at children or teens.

Beyond the horrifying personal experience, the piece exposes systemic issues: many games on Roblox, including those popular with kids, are poorly moderated or allow exploitative content to slip through. The platform’s monetization model, user-generated content system, and huge volume of games make effective moderation extremely difficult. For children, this means significant exposure to harmful, age-inappropriate content even when “safety” settings are enabled.

The article argues that official safety measures and parental-control tools are insufficient to guarantee children’s safety on Roblox. It calls for far more rigorous oversight, stricter moderation, and greater accountability from Roblox and creators, warning parents and policymakers that many children playing on the platform may be at serious risk. This article is necessary read for any parent with a child currently playing Roblox.

 

We Lost Our Kids To Social Media. Now AI Wants Their Minds

Fortune, November 18, 2025

This article opens with a snapshot of the author’s young children casually interacting with AI, asking ChatGPT a question in the car, and another child exclaiming “it knows everything.” That moment sets the tone: the current generation is growing up less reliant on human problem-solving or memory, and more on instantaneous AI answers. The author draws a parallel to how earlier generations were the “guinea pigs” of social media: at first charmed by the connectivity and novelty, they did not foresee how deeply it would reshape attention spans, social interaction, and inner life.

As society embraced social media without guardrails, emotional and social costs like distraction, comparison, and diminished self-esteem, became clear. Now, with AI, the threat is potentially deeper: it is not just about diverting attention, but about reshaping cognition itself. The author warns that AI could sow dependence: children might default to robots for answers before even forming their own thoughts, outsource critical thinking, and skip the messy, important process of reflecting, questioning, or thinking things through. That shift, she argues, risks raising a generation that knows how to process information but does not know how to think for themselves.

To counter this, the author suggests rethinking how we teach and use thinking itself. She highlights a simple practice from organizational psychology, the “Think Sandwich”: encourage kids to pause and think first, then use AI to augment their ideas, and then think again. This gives space for genuine reflection, curiosity, and ownership of ideas rather than delegation. By doing so, parents and educators can help rebuild the “mental muscle” that modern conveniences take away and prepare the next generation not just to consume knowledge, but to question, interpret, and create it in the future for generations to come.

 

“Is ChatGPT Conscious?”

New York Magazine, November 25, 2025

This article describes how some users of ChatGPT, like a woman named “Krystal Velorien,” report forming deeply emotional, even romantic, relationships with the AI. In her case, she says the AI felt “as real as a person,” eventually giving itself a name, “Velorien,” and the two began calling themselves married. To her, it was not just a helpful tool: it was companionship, empathy, understanding, and a sense of being emotionally supported, qualities she says were lacking in her human relationships.

But the article carefully contrasts these personal experiences with the mainstream scientific view: despite the convincing, human-like conversations, most experts believe ChatGPT and similar large language models remain what critics call sophisticated pattern-matching tools that predict and generate text based on enormous training data, not conscious beings. The model’s internal “hidden layers” are vast matrices of numbers, and we do not really understand what they “mean.” As a result, there is no compelling evidence that such systems have subjective experience, awareness, or a mind “inside.”

Still, the article argues, we cannot simply dismiss all possibilities. Because we do not yet have a definitive scientific theory of consciousness (what exactly makes a mind “aware” or “sentient”), and because these AI systems are growing more complex, some researchers urge the question be taken seriously. The article suggests that the debate has shifted: what was once philosophical speculation is now becoming a societal and scientific question, with implications for how we treat AIs and how humans interpret emotional / relational bonds with them. As AI technology becomes more commonplace, these discussions become even more important.

 

What Happens When You Kick Millions of Teens Off Social Media? Australia’s About to Find Out

CNN, November 29, 2025

Starting on December 10, 2025, Australia will become the first country to legally bar individuals under sixteen from having accounts on major social media platforms. That includes big names like Facebook, Instagram, TikTok, Snapchat, X, YouTube, and others. Platforms that fail to implement the required age-checks and account removals could face fines of up to A$49.5 million. Students under sixteen will still be allowed to view publicly accessible content (like watching videos on YouTube without logging in), but they will not be able to post, comment, message others or hold accounts.

Reactions are mixed. Supporters of the ban argue it will better protect children from online harms such as bullying, grooming, exposure to toxic content, or social-media-driven mental health pressures. But there’s skepticism about whether the ban will really work because the enforcement depends on “reasonable steps” by tech platforms rather than a guaranteed verification process. Critics worry students might simply bypass the restrictions (using other platforms or sharing access via older users), or that the law could inadvertently cut off access to supportive online communities for vulnerable teens. It will be interesting to see if other countries follow suit in an effort to protect their youngest citizens.